Blog Archive 2016 Podcasts, Expos and Other Things Jul 11 2016 Backfire Jan 25 2016 2015 Farewell to 2015 Dec 30 2015 The Beginner’s Guide and Creation Oct 04 2015 Talking Retro at Freeplay Apr 21 2015 2014 My Games of 2014 Dec 23 2014 Things I Learned in the Past Week Nov 07 2014 C64 Month: Or How A Little Computer Makes Connections Aug 31 2014 Controllers at Cocoaheads Aug 22 2014 Looking to the Future - Conclusions Jun 26 2014 Looking to the Future - But Where? Mar 21 2014 Looking to the Future - But What? Mar 20 2014 Looking to the Future - But Who? Mar 19 2014 Looking to the Future Mar 18 2014 Hyperspace Jump Complete Mar 16 2014 The Forgotten Aspects of the Retro Experience Feb 08 2014 2014 and this Indie Developer Jan 01 2014 2013 Games of 2013 Dec 24 2013 Stuck in Eternal Iteration Dec 05 2013 Adventures in Retro: Coding Nov 10 2013 Developing Within Your Means Nov 06 2013 Reporting In Oct 24 2013 No More Low Prices Oct 02 2013 Failure and Trying to Dust Oneself Off Oct 01 2013 On Passions Sep 27 2013 The Next Bearing Sep 18 2013 Easing Submission Pain with Unity & Xcode 5 Sep 13 2013 The C64 Games Which Influenced Me Aug 31 2013 The Porting Dilemma Aug 28 2013 Controllers Update & Other Bits Aug 18 2013 Let’s Talk Gamepads Aug 02 2013 Adventures at PAX Australia Jul 25 2013 More Dogfights in More Pockets Jul 18 2013 Short Term Scheming Jun 30 2013 Post WWDC Thoughts Jun 17 2013 Thoughts and Comments on OMT 2013 May 26 2013 Pocket Dogfights hits the Macintosh May 18 2013 Reflections on being an Indie May 05 2013 Conference Season May 01 2013 A Game For Ludum Dare 26 Apr 29 2013 Pocket Dogfights v1.0.1 Update Apr 25 2013 Space Arena Apr 23 2013 Two Weeks of Pocket Dogfights Apr 18 2013 System Reset Apr 17 2013