With the 26th Ludum Dare coming up, I took a brief interlude from working on Pocket Dogfights to work on a small game for the warmup weekend.
The result of most of a Sunday afternoon was Space Arena - my own little take on an arena shooter without the twin stick controls. Although it’s less polished than I had planned (no audio, no real animations for feedback), I’m still reasonably proud of the results. At least since it’s the first fresh project I have worked on since I started the original Pocket Dogfights prototypes back in 2011.
I’m tempted to revisit this at some stage, at least depending on how I go for time - so I’m certainly interested in feedback from anyone who has checked it out.