Realigning the Azimuth

Personal Projects

Personal Projects

Pocket Dogfights (Unity, C#)

Pocket Dogfights is a Windows/Macintosh/Linux/iOS/Android arcade game, in which the player takes the role of a WWII fighter-pilot and must battle waves of enemy fighters and bombers in an attempt to get the highest score.

I handled coding, gameplay design, sound effects design, and some art elements such as power up graphics, and particle effects.


Meteor Swarm (XNA, C#)

Meteor Swarm is a Windows retro-inspired action game combining simple gameplay, fast-paced action, and the thrill of getting the highest score on the high-score table.


Eventbook (Cocoa Touch, Objective-C)

Eventbook was an iOS application designed as a means to easily access your Facebook event feed, as well as pull up a map containing the location of an event - this was well before Facebook’s own application supported such facilities.

Eventbook Composite Screenshots


Games from Assorted Game James

Onslaught in Space (2013)

Onslaught in Space was a small shooter I created for Ludum Dare 26 (where the theme was minimalism). You can read more about the development of it here.


Space Arena (2013)

Space Arena is a small arena shooter concept I put together as part of the Ludum Dare 26 warmup weekend.


Don’t Crash Into The Black Hole (2012)

Don’t Crash Into The Black Hole was a small game written for the GDC 2012 Pirate Kart. Keep your space craft from crashing into the black hole as long as possible.


MicroMiner (2011)

Micro Miner was a small attempt at a space shooter somewhat influenced by Asteroids and some other titles. Written for a small informal group event.

It’s available for Windows and Macintosh.